Helicopter
Helicopter object that could be integrated into a game.
- main and tail rotor speeds react according to input.
- rotors and doors are child objects.
- meshes can be replaced.
- collisions.
- pitch, yaw and roll properties.
Helicopter object that could be integrated into a game.
- main and tail rotor speeds react according to input.
- rotors and doors are child objects.
- meshes can be replaced.
- collisions.
- pitch, yaw and roll properties.